This means we need to add a full 2D workflow: Not like the time I made a game in one hour using the engine, but this time by using the proper tools that would be required to make a game with Hazel. Note: this is subject to change at any time! Follow the roadmap over at /roadmap.īy the end 2020, we want to make a game using the Hazel game engine. Procedural terrain and world generation.Integrated 3rd party 2D and 3D physics engine.Fully scripted interaction and behavior.
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